Finale - Devlog 15
Its finally over...
What I Learned:
The biggest take away I have from this project is that I need to be programming with systems in mind. Ragdolly is a mess under the hood. The way I have stuff set up just made it extremely difficult to get motivated to work on this project. I also learned how important audio is. Kicking the ball, for example, feels 10x better with the sound.
What Went Well:
I think the game turned out pretty fun. It was always fun playtesting this, especially with someone who has never played it before. The main goal I had with this project was to create a game where the player has to learn how to walk again and I sort of achieved that. Seeing all the different tech people were using to move was honestly my favourite part of this whole project.
In Future, I will:
Programme with systems in mind. I've already began doing this on a different project and its already so much nicer to add in new things.
Thank you for playing Ragdolly and thank you twice as much for reading these devlogs.
This was Ragdolly - signing off
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